Utilizing a Serious Game via Open Sim Standalone Server and Scratch4OS for Introductory Programming Courses in Secondary Education: Their Effect on Student Engagement

Nikolaos Pellas, Nikolaos Konstantinou, Georgia Georgiou, Christos Malliarakis, I. Kazanidis
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引用次数: 5

Abstract

This study suggests a constructionist-learning framework to amplify students' engagement in introductory programming courses via a serious game that was held in Open Sim standalone server integrated with Scratch4OS. Fifty five (n=55) voluntary students from three different High schools have participated and experienced in Co. Co. I. A., a 3D mind-trap puzzle game. The empirical study findings indicated that behavioral engagement (attention, retention and energy expenditure for activity completion) does not only have a linear correlation with cognitive engagement (learning strategies for the construction of the knowledge domain), but it also has a positive nexus with emotional engagement (positive emotions and achievement orientation) in collaborative learning tasks, causing the reinforcement of the other two factors too.
利用一个严肃的游戏通过开放模拟独立服务器和Scratch4OS在中学教育入门编程课程:他们对学生参与的影响
本研究提出了一个建构主义学习框架,通过在与Scratch4OS集成的Open Sim独立服务器上举行的严肃游戏,扩大学生对入门编程课程的参与。来自三所不同高中的55名志愿学生参与并体验了一款3D思维陷阱益智游戏《Co. Co. I. A》。实证研究结果表明,行为投入(注意力、保持力和完成活动的能量消耗)不仅与认知投入(知识领域构建的学习策略)呈线性相关,而且与协作学习任务中的情绪投入(积极情绪和成就取向)呈正相关,导致其他两个因素也得到强化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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