Particles and Spacetime Diagrams

R. Schwartz
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Abstract

This chapter begins the process of making a 3D interpretation of the plaid model. The idea is to group together certain of the light points and think of them as instances of 1-dimensional worldlines rather than as a succession of points. It fixes an even rational parameter p/q and uses the notation from Section 1.2, i.e., ω‎ = p + q. Section 4.2 explains a different notion of adjacency for the ω‎ × ω‎ blocks, dividing up the plaid model. Section 4.3 says what it means for two horizontal light points in remotely adjacent blocks to be different instances of the same particle. Section 4.4 does the same for the vertical particles. Section 4.5 shows a few pictures of spacetime diagrams and discuss their symmetries. Section 4.6 proves a technical lemma, the Bad Tile Lemma, which is very similar in spirit to Theorem 1.4.
粒子和时空图
本章开始制作格纹模型的三维解释过程。这个想法是将某些光点组合在一起,并将它们视为一维世界线的实例,而不是连续的点。它固定了一个偶有理参数p/q,并使用第1.2节中的符号,即ω ω = p + q。第4.2节解释了ω ω × ω ω块的邻接性的不同概念,划分了格纹模型。第4.3节说明了在遥远的相邻块中的两个水平光点是同一粒子的不同实例的含义。第4.4节对垂直粒子做了同样的处理。第4.5节展示了一些时空图的图片,并讨论了它们的对称性。第4.6节证明了一个技术引理,Bad Tile引理,它在精神上与定理1.4非常相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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