{"title":"Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips","authors":"P. Leray","doi":"10.2312/EGGH/EGGH86/141-145","DOIUrl":null,"url":null,"abstract":"After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation. \n \nAfter a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on : \n \n- Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ). \n \n- A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips.","PeriodicalId":206166,"journal":{"name":"Advances in Computer Graphics Hardware","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1987-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Computer Graphics Hardware","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/EGGH/EGGH86/141-145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.
After a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :
- Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).
- A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips.