Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips

P. Leray
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引用次数: 9

Abstract

After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation. After a short description of our CUBI 7 system (a 3D real-time Z-buffer system), and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on : - Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ). - A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips.
基于并行结构和VLSI芯片的z -缓冲和光线追踪多模系统
在三维光栅图形的隐藏曲面算法之后,硬件设计是主要问题,适用于许多应用,例如:视听动画。CADCAM和模拟。在简要介绍了我们的CUBI 7系统(一个3D实时z -缓冲系统)及其CRISTAL模块后,我们提出了基于并行架构的硬件项目,用于光线跟踪,特殊效果;该模块也可用于预处理图像:(旋转,裁剪,透视变换…). -将在VLSI芯片上设计的多边形填充或Z-BUFFER也将在管道衬里芯片上设计。
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