{"title":"Shader Integration in a Virtual Reality Framework","authors":"Ives Fernando Martins Santos de Moura, L. Machado","doi":"10.1109/SVR.2013.38","DOIUrl":null,"url":null,"abstract":"This paper discusses the integration of Shaders in a Virtual Reality framework named CyberMed, showing how this could enhance the system's realism by making it possible to include advanced Computer Graphics (CG) techniques. CyberMed's current and future structures are shown in this paper, emphasizing the new classes, which are responsible for Shader activities and generating some necessary CG functionalities.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 XV Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2013.38","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper discusses the integration of Shaders in a Virtual Reality framework named CyberMed, showing how this could enhance the system's realism by making it possible to include advanced Computer Graphics (CG) techniques. CyberMed's current and future structures are shown in this paper, emphasizing the new classes, which are responsible for Shader activities and generating some necessary CG functionalities.