Architectures for multi-source multi-user video compositing

L. C. Yun, D. G. Messerschmidt
{"title":"Architectures for multi-source multi-user video compositing","authors":"L. C. Yun, D. G. Messerschmidt","doi":"10.1145/166266.166291","DOIUrl":null,"url":null,"abstract":"Video compositing is the editing and integrating of many video images into a single presentation. Several single-user compositing systems have already been suggested, but the multiple users problem remains unstudied. We propose two new architectures for digital video compositing in a multiuser environment that are both memory efficient and can operate in real-time. We show that under hard throughput and bandwidth constraints, a memoryless solution for transferring data from many video sources to many users does not exist. We overcome this using (i) a dynamic memory buffering architecture ; and (ii) a constant memory bandwidth solution that transforms the sources-to-users transfer schedule into 2 schedules, then pipelines the computation. The architectures support opaque overlapping of images, arbitrarily shaped images, and images whose shapes dynamically change from frame to frame.","PeriodicalId":412458,"journal":{"name":"MULTIMEDIA '93","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"MULTIMEDIA '93","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/166266.166291","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

Video compositing is the editing and integrating of many video images into a single presentation. Several single-user compositing systems have already been suggested, but the multiple users problem remains unstudied. We propose two new architectures for digital video compositing in a multiuser environment that are both memory efficient and can operate in real-time. We show that under hard throughput and bandwidth constraints, a memoryless solution for transferring data from many video sources to many users does not exist. We overcome this using (i) a dynamic memory buffering architecture ; and (ii) a constant memory bandwidth solution that transforms the sources-to-users transfer schedule into 2 schedules, then pipelines the computation. The architectures support opaque overlapping of images, arbitrarily shaped images, and images whose shapes dynamically change from frame to frame.
多源多用户视频合成的体系结构
视频合成是将许多视频图像编辑和集成到一个单独的演示中。已经提出了几个单用户合成系统,但多用户问题仍未研究。我们提出了两种新的多用户环境下的数字视频合成架构,它们既节省内存又可以实时运行。我们表明,在硬吞吐量和带宽限制下,不存在从多个视频源向多个用户传输数据的无内存解决方案。我们使用(i)动态内存缓冲架构来克服这个问题;(ii)一个恒定的内存带宽解决方案,将源到用户的传输调度转换为2个调度,然后进行管道计算。该体系结构支持图像的不透明重叠、任意形状的图像以及图像的形状在帧与帧之间动态变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信