{"title":"Open Device Lab: An Analysis of Available Devices in the Gaming Market.","authors":"R. P. Godinho, Ruth S. Contreras Espinosa","doi":"10.1109/VS-GAMES.2016.7590356","DOIUrl":null,"url":null,"abstract":"Device Lab is a worldwide network of laboratories providing a community pool of internet connected devices. Quality assurance across real devices is needed to solve device-specific problems. The community proposal is to enable anyone a free-to-use lab to test their work. Building on the gaming market categories we carried out an analysis of community devices that can serve this market to evaluate their potential for collaboration. Our findings indicate that the majority of devices can serve the mobile game segment. An important alternative to resolve device-specific problems and improve gaming experience.","PeriodicalId":239485,"journal":{"name":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2016.7590356","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Device Lab is a worldwide network of laboratories providing a community pool of internet connected devices. Quality assurance across real devices is needed to solve device-specific problems. The community proposal is to enable anyone a free-to-use lab to test their work. Building on the gaming market categories we carried out an analysis of community devices that can serve this market to evaluate their potential for collaboration. Our findings indicate that the majority of devices can serve the mobile game segment. An important alternative to resolve device-specific problems and improve gaming experience.