Real-Time Performance vs. Server Bandwidth Cost in Peer-to-Peer Streaming System

Yifeng Lu, Hao Ren, Jinlin Wang
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引用次数: 1

Abstract

In P2P streaming system, real-time performance is very important for evaluating quality of service, which directly determines the user experience. However, real-time performance is restricted by server bandwidth cost. Based on the proposed data transmitting model, this paper investigates the recursiveness of real-time performance through theoretical analysis, and computes its relationship with server bandwidth cost. The impact of system scale and service capacity of peer is also discussed. Especially, we consider both overlay diameter and the one hop delay in the investigation, hence can obtain more exact results. Our findings are of great importance for the design and deployment of P2P streaming system.
点对点流系统中的实时性能与服务器带宽成本
在P2P流媒体系统中,实时性能是评价服务质量的重要指标,直接决定了用户体验。但是,实时性能受到服务器带宽成本的限制。在提出的数据传输模型的基础上,通过理论分析研究了实时性能的递归性,并计算了其与服务器带宽成本的关系。讨论了系统规模和节点服务能力的影响。特别是我们在研究中同时考虑了覆盖直径和一跳时延,因此可以得到更精确的结果。本文的研究结果对P2P流媒体系统的设计和部署具有重要的指导意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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