Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications

M. Melenhorst, J. Novak, I. Micheel, M. Larson, Martin Böckle
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引用次数: 10

Abstract

This paper introduces a novel perspective on the gamification of crowdsourcing tasks by conceptualizing it as the introduction of hedonic quality into the solution of utilitarian tasks and into the design of corresponding systems. We demonstrate how such a conceptualization can enable crowdsourcing applications to involve new kinds of crowds in everyday contexts that cannot be reached with existing models. We illustrate its application with the design of TrendRack, a gamified crowdsourcing application in the domain of fashion. We then discuss the results from a first evaluation, suggesting successful engagement of fashion customers in everyday contexts.
在众包应用中弥合功利与享乐的鸿沟
本文引入了一个关于众包任务游戏化的新视角,将其概念化为将享乐品质引入功利任务的解决方案和相应系统的设计中。我们展示了这种概念化如何使众包应用程序能够在日常环境中涉及现有模型无法达到的新型人群。我们以TrendRack的设计来说明它的应用,TrendRack是时尚领域的一个游戏化众包应用程序。然后,我们讨论了第一次评估的结果,表明时尚客户在日常环境中的成功参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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