Online user survey on current mobile augmented reality applications

Thomas Olsson, Markus Salo
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引用次数: 176

Abstract

Augmented reality (AR) as an emerging technology in the mobile computing domain is becoming mature enough to engender publicly available applications for end users. Various commercial applications have recently been emerging in the mobile consumer domain at an increasing pace — Layar, Junaio, Google Goggles, and Wikitude are perhaps the most prominent ones. However, the research community lacks an understanding of how well such timely applications have been accepted, what kind of user experiences they have evoked, and what the users perceive as the weaknesses of the various applications overall. During the spring of 2011 we conducted an online survey to study the overall acceptance and user experience of the mobile AR-like consumer applications currently existing on the market. This paper reports the first analyses of the qualitative and quantitative survey data of 90 respondents. We highlight an extensive set of user-oriented issues to be considered in developing the applications further, as well as in directing future user research in AR. The results indicate that the experiences have been inconsistent: generally positive evaluations are overshadowed by mentions of applications' pragmatic uselessness in everyday life and technical unreliability, as well as excessive or limited and irrelevant content.
对当前移动增强现实应用的在线用户调查
增强现实(AR)作为移动计算领域的一项新兴技术,已经足够成熟,可以为最终用户提供公开可用的应用程序。最近,各种各样的商业应用正在以越来越快的速度出现在移动消费领域——Layar、Junaio、Google Goggles和Wikitude可能是其中最突出的。然而,研究界缺乏对这些及时应用程序被接受的程度的理解,它们引起了什么样的用户体验,以及用户认为各种应用程序的总体弱点是什么。在2011年春季,我们进行了一项在线调查,以研究目前市场上存在的移动ar类消费者应用程序的总体接受度和用户体验。本文首次对90名被调查者的定性和定量调查数据进行了分析。我们强调了在进一步开发应用程序时需要考虑的一系列面向用户的问题,以及指导AR未来的用户研究。结果表明,体验不一致:通常积极的评价被提到的应用程序在日常生活中的实用无用性和技术不可靠性,以及过多或有限和不相关的内容所掩盖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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