Virtual Teams and Creative Performance

L. Martins, C. Shalley, L. Gilson
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引用次数: 5

Abstract

We developed and tested a model of the effects of demographic differences (i.e., differences in race, sex, age, and nationality) on creativity in dyads having short-term virtual work interactions. Specifically we examined how demographic differences interacted with dyad processes (establishment of rapport, participation equality, and process conflict) and a key input factor (difference in technical experience), to affect the creativity of dyads working virtually. Differences in nationality had a strong negative direct effect, and interacted with differences in technical experience to affect creativity. Differences in age interacted with dyad processes and differences in technical experience to affect creativity. Differences in sex and race did not significantly affect creativity. Implications are discussed for managing creative virtual work.
虚拟团队和创造性表现
我们开发并测试了人口统计学差异(即种族、性别、年龄和国籍的差异)对具有短期虚拟工作互动的二人组创造力的影响模型。具体来说,我们研究了人口统计学差异如何与双元过程(建立融洽关系、参与平等和过程冲突)和关键输入因素(技术经验差异)相互作用,从而影响双元虚拟工作的创造力。国籍差异具有强烈的负面直接影响,并与技术经验差异相互作用,影响创造力。年龄的差异与二元过程和技术经验的差异相互作用,影响创造力。性别和种族的差异对创造力没有显著影响。讨论了管理创造性虚拟工作的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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