Shape Defined Panoramas

J. Brosz, F. Samavati
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引用次数: 4

Abstract

Panoramic projections are often defined by the geometric surfaces used to derive the projections’ equations (e.g., spherical and cylindrical panoramas). The parameterization of these surfaces greatly affects the resulting projection equations and image properties. Problematically, unusual parameterization can reproduce panoramas associated with other shapes. In this paper, we ensure an explicit link between surface shape and projection behavior by suggesting use of projection surfaces parameterized by arc-length, binding rendering behavior to surface modeling. This allows us to create new panorama variations beyond the conventional for creating panoramas of CG environments as well as for resampling panoramas created from cameras. Further we describe an interface for composing these panoramas and show how this technique lends itself to controlling distortion and composition of panoramic projections. Additionally we provide details on rendering these projections.
形状定义的全景
全景投影通常由用于推导投影方程的几何表面定义(例如,球面和柱面全景图)。这些曲面的参数化极大地影响了得到的投影方程和图像特性。问题是,不寻常的参数化可以再现与其他形状相关的全景图。在本文中,我们通过建议使用由弧长参数化的投影表面,将渲染行为绑定到表面建模,确保表面形状和投影行为之间的明确联系。这使我们能够创建新的全景变化超越传统的创建CG环境的全景,以及重新采样从相机创建的全景。此外,我们描述了一个用于组成这些全景图的接口,并展示了这种技术如何使其本身成为控制全景投影的失真和组成的工具。此外,我们还提供了渲染这些投影的细节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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