Disequilibrium, Disorder, Discord at a Video Game Design Camp: Welling the Chaos in Qualitative Inquiry

B. Robinson
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引用次数: 2

Abstract

Whereas the colloquial notion of chaos as disorder, chance, and anarchy is laden with negative connotations in educational contexts—that is, chaos inhibits rather than promotes—the author attempts to rehabilitate chaos by drawing on a process philosophical view that emphasizes chaos’s generative potential. To develop this line of inquiry, the author offers a genealogical account of chaos across the work of Erin Manning before discussing its implications for qualitative inquiry in education. The text then picks up speed through an anarchival experiment with the Giga-Games Camp (pseudonym), a video game design camp for adolescents. Through this work, the author suggests that worlds cohere and are expressed through chaos, not in spite of it, and that qualitative researchers might therefore seek the virtue in chaos, especially in such chaotic times as our own.
电子游戏设计阵营中的不平衡、无序和不和谐:在定性调查中消除混乱
然而,口语中混乱作为无序、偶然和无政府状态的概念在教育环境中充满了负面含义——即混乱抑制而不是促进——作者试图通过强调混乱的生成潜力的过程哲学观点来恢复混乱。为了发展这条探究线,作者在讨论其对教育定性探究的影响之前,在艾琳·曼宁的工作中提供了混乱的谱系描述。然后,通过在Giga-Games营地(化名)进行的一场无政府实验,文本加快了速度,Giga-Games营地是一个面向青少年的电子游戏设计营地。通过这项工作,作者认为世界是通过混乱而凝聚和表达的,而不是无视它,因此定性研究人员可能会在混乱中寻找美德,特别是在我们自己这样混乱的时代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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