{"title":"Development of STEAM-Based Physical Education Learning Model to Improve Physical Fitness of Elementary School Students","authors":"Iyakrus, Arizky Ramadhan","doi":"10.1109/URICET53378.2021.9865885","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to produce a valid, practical, and effective STEAM (Science, Technology, Engineering, Arts, and Math) -based physical education learning model to improve the physical fitness of elementary school students. The development model adopted from Plomp and Nieveen consists of three stages, namely (1) preliminary research, (2) prototyping phase, (3) assessment phase. The test subjects in this study were 62 elementary school students in Palembang. Data analysis was carried out descriptively qualitatively and quantitatively. This study resulted in a Steam-based physical education learning model to improve the physical fitness of elementary school students with a valid category with a value of 3.94, practical with a positive category with a value of 3.62 and effective with an average increase in the physical fitness component of 3.18%. It is recommended for physical education teachers to use this model as an alternative in improving the physical fitness of elementary school students.","PeriodicalId":197818,"journal":{"name":"2021 Universitas Riau International Conference on Education Technology (URICET)","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 Universitas Riau International Conference on Education Technology (URICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/URICET53378.2021.9865885","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this study was to produce a valid, practical, and effective STEAM (Science, Technology, Engineering, Arts, and Math) -based physical education learning model to improve the physical fitness of elementary school students. The development model adopted from Plomp and Nieveen consists of three stages, namely (1) preliminary research, (2) prototyping phase, (3) assessment phase. The test subjects in this study were 62 elementary school students in Palembang. Data analysis was carried out descriptively qualitatively and quantitatively. This study resulted in a Steam-based physical education learning model to improve the physical fitness of elementary school students with a valid category with a value of 3.94, practical with a positive category with a value of 3.62 and effective with an average increase in the physical fitness component of 3.18%. It is recommended for physical education teachers to use this model as an alternative in improving the physical fitness of elementary school students.