A PROTOTYPE SYSTEM FOR USE IN DESIGNING UBIQUITOUS ENVIRONMENTAL SPACES

S. Oh, Y. Kidawara, Katsumi Tanaka, Toshio Nagafune
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引用次数: 2

Abstract

The advent of the ‘ubiquitous computing society’, in which computing will be omnipresent, will bring about drastic changes in the design of building and the cities they form. The goal of our research is to establish guidelines for designing structures and urban spaces best suited for a ubiquitous environment. As a first step, in this paper we discuss how ubiquitous computing can be applied from both the notional and technical viewpoints, develop a prototype system using it. Then we test this system in real-project, and explore the feasibility of applying this system in a ubiquitous environment.
用于设计无处不在的环境空间的原型系统
“无处不在的计算社会”的到来,计算将无处不在,将给建筑设计和它们形成的城市带来巨大的变化。我们的研究目标是为设计最适合无处不在的环境的结构和城市空间建立指导方针。作为第一步,在本文中,我们从概念和技术的角度讨论了如何应用泛在计算,并使用它开发了一个原型系统。然后在实际工程中对该系统进行了测试,并探讨了该系统在泛在环境中应用的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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