{"title":"Best-Reply Dynamic in Large Aggregative Games","authors":"Y. Babichenko","doi":"10.2139/ssrn.2210080","DOIUrl":null,"url":null,"abstract":"We consider small-influence aggregative games with a large number of players n. For this class of games we present a best-reply dynamic with the following two properties. First, the dynamic reaches Nash approximate equilibria fast (in at most cn log n steps for some constant c>0). Second, Nash approximate equilibria are played by the dynamic with a limit frequency of at least 1-e-c'n for some constant c'>0.","PeriodicalId":373527,"journal":{"name":"PSN: Game Theory (Topic)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSN: Game Theory (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.2210080","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
We consider small-influence aggregative games with a large number of players n. For this class of games we present a best-reply dynamic with the following two properties. First, the dynamic reaches Nash approximate equilibria fast (in at most cn log n steps for some constant c>0). Second, Nash approximate equilibria are played by the dynamic with a limit frequency of at least 1-e-c'n for some constant c'>0.