{"title":"Modeling Social Network Gaming Habitual Behavior Among Young\nConsumers. A Uses and Gratification and Flow Perspective","authors":"","doi":"10.34091/ajss.13.2.09","DOIUrl":null,"url":null,"abstract":"The present study has attempted to identify the relationship between hedonic and utilitarian\ngratification with social network gaming habitual behavior while considering the mediating role of\nflow experience as well. Online questionnaire was distributed using convenience sampling technique\nto collect 493 valid responses from young gaming consumers in Pakistan. The collected data was\nanalyzed by executing Pearson correlation and structural equation modelling tests through SPSS 22\nand SmartPls 3.0 software. Results of data analysis confirmed the proposed hypotheses of this\nresearch. Overall, hedonic and utilitarian gratification have moderately positive and significant\nassociation with social network gaming habitual behavior and flow experience was identified to\npartially mediate the relationship among proposed variables of the study.\nKeywords: Hedonic gratification, utilitarian gratification, uses and gratification theory, flow\nexperience, social network gaming habitual behavior","PeriodicalId":114167,"journal":{"name":"Abasyn Journal of Social Sciences","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Abasyn Journal of Social Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34091/ajss.13.2.09","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The present study has attempted to identify the relationship between hedonic and utilitarian
gratification with social network gaming habitual behavior while considering the mediating role of
flow experience as well. Online questionnaire was distributed using convenience sampling technique
to collect 493 valid responses from young gaming consumers in Pakistan. The collected data was
analyzed by executing Pearson correlation and structural equation modelling tests through SPSS 22
and SmartPls 3.0 software. Results of data analysis confirmed the proposed hypotheses of this
research. Overall, hedonic and utilitarian gratification have moderately positive and significant
association with social network gaming habitual behavior and flow experience was identified to
partially mediate the relationship among proposed variables of the study.
Keywords: Hedonic gratification, utilitarian gratification, uses and gratification theory, flow
experience, social network gaming habitual behavior