11. Ludo-epistemology: Playing with the rules in citizen science games

R. Glas, S. Lammes
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引用次数: 3

Abstract

In their chapter, Glas and Lammes critically investigate the limitations of citizen science game design when it comes to having amateurs playfully participate in the production of scientific knowledge. Moving away from the traditional distance between the scientist as expert and the citizen as layperson, and between science as serious and play as trivial, they argue for a recognition of play as fundamental to the scientific endeavor and see rule breaking and bending as an essential part of this process. From this perspective, they consider an approach to citizen science game design that includes playing with the rules as a more critical way of having citizens think about and participate in science.
11. 卢多认识论:在公民科学游戏中玩规则
在他们的章节中,Glas和Lammes批判性地调查了公民科学游戏设计的局限性,当涉及到让业余爱好者参与科学知识的生产时。传统上,科学家是专家,公民是外行,科学是严肃的,游戏是琐碎的,他们不再把这两者区分开来,他们主张承认游戏是科学努力的基础,并将打破规则和扭曲规则视为这一过程的重要组成部分。从这个角度来看,他们考虑了一种公民科学游戏设计方法,其中包括玩规则,这是一种让公民思考和参与科学的更重要的方式。
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