Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations

Andreas Dietrich, Gerd Marmitt, P. Slusallek
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引用次数: 11

Abstract

In this paper we demonstrate how todays ray tracing techniques can be applied to photo-realistically render extremely huge landscapes covered with trees and forests, where a user can freely choose between highly detailed close-up views or flyover scenarios. This is made possible by mapping a number of square sub-scenes onto a huge polygonal terrain during run-time. The full plant population results from the combination of these tiles, which are iterated over the terrain. This is demonstrated at the example of a highly complex, plant covered ecosystem containing trillions of triangles
地形引导下高度复杂植物种群的多级实例化
在本文中,我们展示了今天的光线追踪技术如何应用于逼真地渲染覆盖着树木和森林的巨大景观,用户可以自由选择高度详细的特写视图或天桥场景。这是通过在运行时将许多方形子场景映射到一个巨大的多边形地形上而实现的。完整的植物种群来自这些瓷砖的组合,它们在地形上迭代。这在一个高度复杂的例子中得到了证明,植物覆盖的生态系统包含数万亿个三角形
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