Research on Terrain Visualization Based on LOD Dynamic

Jiang Yi, Liu Zhao
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引用次数: 2

Abstract

Aiming at the problem of the effect of changes of large scale terrain rendering on the frame rate, this paper presented a data dynamic scheduling method based on quaternary tree LOD model, and using the node traversal of quaternary tree with the GPU parallel acceleration node, Increasing the motion vector, the observation vector and the fluctuation degree of the ground as the judging factors to achieve fast rendering of large-scale terrain, applying the rule that the layers of the adjacent terrain being not more than one, to solve the crack problem that often appears in the rendering scene, to realize the function of the real-time dynamic 3D visualization of large-scale terrain scene of 3D GIS. The experimental results show that, the method accelerating terrain loading through coordination of CPU and GPU, making the process of terrain rendering have good real-time and stable frame rate.
基于LOD动态的地形可视化研究
针对大比例尺地形绘制变化对帧率的影响问题,提出了一种基于四元树LOD模型的数据动态调度方法,利用GPU并行加速节点对四元树进行节点遍历,增加运动矢量、观测矢量和地面起伏度作为判断因素,实现大比例尺地形的快速绘制。应用相邻地形层数不超过一层的规则,解决了绘制场景中经常出现的裂缝问题,实现了三维GIS大尺度地形场景的实时动态三维可视化功能。实验结果表明,该方法通过CPU和GPU的协同加速地形加载,使地形渲染过程具有良好的实时性和稳定的帧率。
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