The Development and Design of a English Blockade-Running Competition Incorporating Game-Based Learning into Handheld Devices

I. Liu, Chun-Wang Wei, S. Young
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Abstract

Traditional English blockade-running competitions usually operate in physical form. Competitors have to tackle the challenges set up at each blockade, and the results of the competition are determined by competitors' English listening, silent reading, speaking, oral reading, puzzle-solving, spelling, singing, and other abilities. However, the biggest challenge faced by traditional English blockade-running competitions is the need for large amounts of manpower, materials, and time to provide support for all of the competition activities, poorly designed flow path prevents the players from enjoying the benefits of the blockade-running competition. The main purpose of this study is to enrich learners' game-based learning by designing and constructing an English blockade-running competition based on Greek and Roman mythology and using handheld mobile devices as communication carriers during the course of the competition.
将游戏学习融入手持设备的英语封锁线跑比赛的开发与设计
传统的英国封锁线赛跑通常以身体形式进行。参赛者必须完成每个关卡设置的挑战,比赛结果由选手的英语听力、默读、口语、口语阅读、解谜、拼写、歌唱等能力决定。然而,传统英式跑封锁比赛面临的最大挑战是需要大量的人力、物力和时间来为所有的比赛活动提供支持,糟糕的流程设计使选手无法享受到跑封锁比赛的好处。本研究的主要目的是通过设计和构建一个基于希腊罗马神话的英语封锁线赛跑比赛,并在比赛过程中使用手持移动设备作为通信载体,丰富学习者的游戏学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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