Serious games in sciences, humanities, and arts: examples from a practical perspective

M. Hosťovecký, K. Pribilová
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Abstract

Serious game can be defined as a game primarily used for purposes other than entertainment. They offer a special purpose, which is focused on improving some skills or abilities. The main goal of this paper is to present and introduce the possibilities of implementing serious games. The serious games selected in this paper were drawn from a number of sources: science, humanities, and art. We present, how could support and develop musical memory, how to solve problematic situations, or how to support of the development of spatial imagination.
科学、人文和艺术中的严肃游戏:从实际角度的例子
严肃游戏可以定义为主要用于娱乐以外目的的游戏。它们提供了一个特殊的目的,专注于提高某些技能或能力。本文的主要目标是呈现并介绍执行严肃游戏的可能性。本文所选择的严肃游戏来自于科学、人文和艺术等领域。我们提出了如何支持和发展音乐记忆,如何解决有问题的情况,或者如何支持空间想象力的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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