Learning Rubik's Cube through User Operation History

Shuhei Ajisaka, Shinichiro Hara, Moe Matsuchi, Shuyang Luo, Shogo Yoshida, Haoran Xie, K. Miyata
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引用次数: 4

Abstract

In this work, we propose a learning framework of the Rubik's Cube through a user operation history. The proposed system utilizes a spatial user interface by projection mapping of virtual Rubik's Cube onto a display cube. The user can play with the projected cube with predefined gestures via gesture recognition, and the system records the operation history automatically. As our case study shows, the user can explore the operation history on the tangible cube surface and retrieve previous operations with the gesture input. We confirm that the proposed framework is helpful in the learning and playing processes.
通过用户操作历史学习魔方
在这项工作中,我们通过用户操作历史提出了一个魔方的学习框架。该系统利用空间用户界面,将虚拟魔方投影到显示魔方上。通过手势识别,用户可以用预定义的手势来玩投影的立方体,系统会自动记录操作历史。正如我们的案例研究所示,用户可以在有形的立方体表面上探索操作历史,并通过手势输入检索以前的操作。我们确认所提出的框架在学习和游戏过程中是有帮助的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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