Effectiveness of Graph Data Visualization of News using VR Experience

Andrea Pachas-Baños, De La Cruz-Leyva, P. Shiguihara-Juárez
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引用次数: 3

Abstract

The need for complex bibliographic search in the scientific community makes it possible to propose tools that help researchers for such task [1]. The Virtual Reality (VR) environment also provides new possibilities for interaction design in visualization applications and help users to process graphics visualization tasks [2], [3]. Currently, hardware technology is more affordable. Therefore, it is convenient and timely to develop visualization applications that make use of said technology [4]. In this paper, we develop a data visualization application with Virtual Reality for explore the reference between news using graphs. We analyze related work and we selected some design guidelines such as Rendering Techniques and Interaction Techniques [3], [4]. Subsequently, we develop a virtual reality application using Unity [5] and we used HTC Vive [6] to show graphs in immersive environments. We create a graph of news references that shows the abstract of each article when interacting with the nodes using the controls of the HTC Vive. The result expects to show the impact of virtual reality in order to maximize the understanding and interaction of the data.
科学界对复杂书目检索的需求使得提出帮助研究人员完成此类任务的工具成为可能[1]。虚拟现实(VR)环境也为可视化应用中的交互设计提供了新的可能性,并帮助用户处理图形可视化任务[2],[3]。目前,硬件技术更加实惠。因此,开发利用上述技术的可视化应用程序既方便又及时[4]。在本文中,我们利用虚拟现实技术开发了一个数据可视化应用程序,利用图形来探索新闻之间的参考。我们分析了相关的工作,并选择了一些设计指南,如渲染技术和交互技术[3],[4]。随后,我们使用Unity开发了一个虚拟现实应用程序[5],我们使用HTC Vive[6]在沉浸式环境中展示图形。我们创建了一个新闻引用图,当使用HTC Vive控件与节点交互时,显示每篇文章的摘要。结果期望显示虚拟现实的影响,以便最大限度地理解和交互数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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