{"title":"Shadow shooter: 360-degree all-around virtual 3d interactive content","authors":"Masasuke Yasumoto, Takehiro Teraoka","doi":"10.1145/2787626.2787637","DOIUrl":null,"url":null,"abstract":"\"Shadow Shooter\" is a VR shooter game that uses the \"e-Yumi 3D\" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive \"Light Shooter\" content based on \"The Electric Bow Interface\" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' \"Room Alive\" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2787637","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
"Shadow Shooter" is a VR shooter game that uses the "e-Yumi 3D" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive "Light Shooter" content based on "The Electric Bow Interface" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' "Room Alive" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.