Requirements in Conflict: Player vs. Designer vs. Cheater

David Callele, E. Neufeld, Kevin A. Schneider
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引用次数: 2

Abstract

There are significant interactions between video game stakeholder emotional requirements and security requirements. Counter-intuitively, some traditional security requirements are not necessarily met by the game implementation some forms of security breaches are condoned by the stakeholders (if not actually demanded by them) and the requirements engineering process must support these contradictions. We present an overview of security requirements for video games and show how stakeholder diversity introduces significant complexities to the requirements negotiation process. Our analysis of certain security threats, and their emotional motivations, shows that these motivations form an important element of the emotional requirements and that significant context is necessary for properly capturing the emotional requirements related to security. Finally, we show how emotional requirements can be used to guide security goal development for this domain and propose the use of in-game justice systems to allow players to address security violations in realtime.
冲突中的要求:玩家vs设计师vs作弊者
电子游戏利益相关者的情感需求和安全需求之间存在着重要的相互作用。与直觉相反的是,一些传统的安全需求不一定会被游戏实现所满足,某些形式的安全破坏会被涉众所容忍(如果他们实际上没有要求的话),需求工程过程必须支持这些矛盾。我们概述了视频游戏的安全需求,并展示了涉众多样性如何给需求协商过程带来重大的复杂性。我们对某些安全威胁及其情感动机的分析表明,这些动机构成了情感需求的重要元素,并且重要的上下文对于正确捕获与安全相关的情感需求是必要的。最后,我们展示了如何使用情感需求来指导该领域的安全目标开发,并建议使用游戏内司法系统来允许玩家实时处理安全违规行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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