Practice of Programming Education Using Scratch and NanoBoardAG for High School Students

Kazuaki Yoshihara, Kenzi Watanabe
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引用次数: 4

Abstract

We have had practice of programming education using Scratch, which is a visual programming environment, and NanoBoardAG, which is a microcomputer board with multiple sensors. After students learned the basics of programming and how to treat values that sensors measured, they produced original games while giving ideas each other. Finally, they published completed games.
高中学生使用Scratch和NanoBoardAG编程教育的实践
我们用Scratch(一种可视化编程环境)和NanoBoardAG(一种带有多个传感器的微型计算机板)进行了编程教育实践。在学生们学习了编程的基础知识以及如何处理传感器测量的值之后,他们便能够在互相提供想法的同时创造出原创游戏。最后,他们发行了完整的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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