Designing for Collections: Building Histories, Sharing the Spectacle

Stephen Snow, B. McMahon, Sally McKenzie, Kenneth Radke, Ivy Verlaat, L. Buys
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引用次数: 3

Abstract

The hobby of collecting represents the passionate acquisition and possession of a specific type(s) of object; creating a 'spectacle', to be shared with others. The fundamentality of the physical objects in collections against the backdrop of the growing ubiquity of computing provides a unique and compelling avenue for design. Based on interviews with 11 self-identified collectors, this paper discusses the role collectors have in informing HCI design and in turn, the potential HCI has in designing technology to assist collectors in sharing what we term the 'spectacle' of collecting. Toward this, we suggest two ideas for future designs, including building personal histories of individual collectable items and developing a simple digital means of connecting proximate collectors with those who stand to benefit from collectors' unique and item-specific knowledge.
为收藏而设计:建立历史,分享奇观
收藏的爱好代表了对某一特定类型物品的热情获取和占有;创造一个“奇观”,与他人分享。在计算机日益普及的背景下,集合中物理对象的基础为设计提供了独特而引人注目的途径。基于对11位自诩为收藏家的访谈,本文讨论了收藏家在为HCI设计提供信息方面的作用,以及HCI在设计技术方面的潜力,这些技术可以帮助收藏家分享我们称之为收藏的“奇观”。为此,我们提出了未来设计的两个想法,包括建立个人收藏物品的个人历史,以及开发一种简单的数字手段,将接近的收藏家与那些从收藏家的独特和特定物品知识中受益的人联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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