Mapping peer behavior to packet-level details: a framework for packet-level simulation of peer-to-peer systems

Qi He, M. Ammar, G. Riley, Himanshu Raj, R. Fujimoto
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引用次数: 92

Abstract

The growing interest in peer-to-peer systems (such as Gnutella) has inspired numerous research activities in this area. Although many demonstrations have been performed that show that the performance of a peer-to-peer system is highly dependent on the underlying network characteristics, much of the evaluation of peer-to-peer proposals has used simplified models that fail to include a detailed model of the underlying network. This can be largely attributed to the complexity in experimenting with a scalable peer-to-peer system simulator built on top of a scalable network simulator with packet-level details. In this work we design and develop a framework for an extensible and scalable peer-to-peer simulation environment that can be built on top of existing packet-level network simulators. The simulation environment is portable to different network simulators, which enables us to simulate a realistic large scale peer-to-peer system using existing parallelization techniques. We demonstrate the use of the simulator for some simple experiments that show how Gnutella system performance can be impacted by the network characteristics.
将对等行为映射到包级细节:对等系统的包级模拟的框架
对点对点系统(如Gnutella)日益增长的兴趣激发了该领域的许多研究活动。尽管已经进行了许多演示,表明点对点系统的性能高度依赖于底层网络特征,但对点对点建议的许多评估都使用了简化的模型,而这些模型没有包括底层网络的详细模型。这在很大程度上是由于在具有包级详细信息的可扩展网络模拟器之上构建可扩展点对点系统模拟器的实验非常复杂。在这项工作中,我们设计和开发了一个可扩展和可扩展的点对点仿真环境框架,该环境可以建立在现有的包级网络模拟器之上。仿真环境可移植到不同的网络模拟器,这使我们能够使用现有的并行化技术模拟一个现实的大规模点对点系统。我们在一些简单的实验中演示了模拟器的使用,这些实验显示了Gnutella系统性能如何受到网络特性的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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