A fast approach for contact detection of polydisperse sphere particle systems simulation

Liu Bin
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Abstract

Collision detection is a basic computational problem arising in computer simulations of systems consisting of polydisperse particles. The Linked Cell List method is unable to efficiently deal with particles of greatly varying sizes. In order to improve efficiency of particle collision detection at high density. We present nearest neighbor list algorithm to collision detection among particles of greatly varying sizes. We achieved several times speed-up compared to Linked Cell List method. For larger size ratios, even better speed-up is expected.
多分散球粒子系统仿真中一种快速接触检测方法
碰撞检测是多分散粒子系统计算机模拟中的一个基本计算问题。链接单元表法不能有效地处理大小变化很大的粒子。为了提高高密度粒子碰撞检测的效率。提出了一种基于最近邻列表的粒子碰撞检测算法。与链接单元表方法相比,我们实现了数倍的加速。对于更大的尺寸比率,预期会有更好的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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