Optimal Camera Placement for 6 Degree-of-Freedom Immersive Video Streaming Without Accessing 3D Scenes

Shengkun Tang, Yuan-Chun Sun, Jiading Fang, Kuan-Yu Lee, Ching-Ting Wang, Cheng-Hsin Hsu
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引用次数: 1

Abstract

We consider a 6 Degree-of-Freedom (6DoF) immersive video streaming eco-system, which is composed of content creators, cloud service providers, and Head-Mounted Display (HMD) users. To avoid intellectual property leakage, content providers only offer rendering and query access, which significantly complicates the problem of placing source cameras to maximize the synthesized quality for multiple 6DoF HMD viewers. We address three key challenges: extremely large search space, nonlinear synthesized quality models, and computationally-intensive numerical algorithms. Three algorithm variants: C1G, C2G, and C2I, have been proposed. The first one employs a first-order coverage model, while the last two employ a second-order coverage model; moreover, the first two adopt a greedy method, while the last one adopts an Integer Programming (IP) solver. We implement a prototype system and carry out evaluations based on a real dataset consisting of 16 subjects collected by us. Our evaluation results reveal that, with 16 source cameras, our algorithm: (i) outperforms the baseline one by at least 2.37 dB in PSNR, 0.05 in SSIM, and 10.84 in VMAF and (ii) achieves an optimality gap as small as 1.00 dB in PSNR, 0.01 in SSIM, and 2.30 in VMAF.
6自由度沉浸式视频流的最佳摄像机位置,无需访问3D场景
我们考虑一个6自由度(6DoF)沉浸式视频流生态系统,它由内容创作者、云服务提供商和头戴式显示器(HMD)用户组成。为了避免知识产权泄露,内容提供商只提供渲染和查询访问,这使得为多个6DoF HMD观众放置源摄像机以最大化合成质量的问题变得非常复杂。我们解决了三个关键挑战:超大搜索空间,非线性综合质量模型和计算密集型数值算法。已经提出了三种算法变体:C1G、C2G和C2I。第一种采用一阶覆盖模型,后两种采用二阶覆盖模型;其中,前两种算法采用贪心算法,后一种算法采用整数规划(IP)求解。我们实现了一个原型系统,并基于我们收集的16个受试者的真实数据集进行了评估。我们的评估结果表明,对于16个源相机,我们的算法:(i)在PSNR上优于基线算法至少2.37 dB,在SSIM上优于0.05,在VMAF上优于10.84;(ii)在PSNR上优于1.00 dB,在SSIM上优于0.01,在VMAF上优于2.30。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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