FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device

Thiago V. V. Batista, L. Machado, A. Valença, R. Moraes
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引用次数: 11

Abstract

One of the strategies used in recent years to increase the commitment and motivation of patients undergoing rehabilitation is the use of graphical systems, such as virtual environments and serious games. In addition to contributing to the motivation, these systems can simulate real life activities and provide means to measure and assess user performance. The use of natural interaction devices, originally conceived for the game market, has allowed the development of low cost and minimally invasive rehabilitation systems. With the advent of natural interaction devices based on electromyography, the user's electromyographic data can also be used to build these systems. This paper shows the development of a serious game focused on aiding the rehabilitation process of patients with hand motor problems, targeting to solve problems related to cost, adaptability and patient motivation in this type of application. The game uses an electromyography device to recognize the gestures being performed by the user. A gesture recognition system was developed to detect new gestures, complementing the device's own recognition system, which is responsible for interpreting the signals. An initial evaluation of the game was conducted with professional physiotherapists.
FarMyo:一款使用低成本肌电图设备进行手部和手腕康复的严肃游戏
近年来,用于提高患者康复承诺和动机的策略之一是使用图形系统,如虚拟环境和严肃游戏。除了有助于激励之外,这些系统还可以模拟现实生活中的活动,并提供测量和评估用户表现的方法。自然交互设备的使用,最初是为游戏市场设想的,已经允许开发低成本和微创康复系统。随着基于肌电图的自然交互设备的出现,用户的肌电图数据也可以用来构建这些系统。本文展示了一个专注于帮助手部运动问题患者康复过程的严肃游戏的开发,旨在解决此类应用中与成本,适应性和患者动机相关的问题。这款游戏使用肌电图设备来识别用户的手势。开发了一个手势识别系统来检测新的手势,补充设备本身的识别系统,该系统负责解释信号。游戏的初步评估是由专业物理治疗师进行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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