On Fair and Efficient Bandwidth Sharing in User Provided Networks

S. E. Tasçi, Ömer Korçak
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引用次数: 1

Abstract

Since the first introduction of User Provided Networks (UPNs), considerable effort has been put into designing incentive mechanisms as one of the backing techniques needed to realize them. Concepts especially from game theory can be identified as the core building blocks of contemporary incentive mechanisms proposed in the literature. In this work a collaborative Internet sharing mechanism from a potential game theoretical point of view has been proposed while keeping simplicity, applicability in real world scenarios in mind. The proposed scheme supports multi-node deployments and favors fair bandwidth sharing among players as well as providing effective usage of globally available bandwidth. The proposed scheme converges to a Nash equilibrium in pure strategies, when played in best reply dynamics. In order to evaluate its performance it is compared to another scheme which is supposed to admit players' available bandwidth as its potential function. The second scheme has been investigated by rigorous simulations and shown to converge to a Nash equilibrium in pure strategies, although it still lacks an analytical demonstration to be proven as a potential game. Results show that as well as supporting multi-node deployments, the proposed scheme also fairly distributes the available bandwidth among players and increases the globally available bandwidth being shared.
用户提供网络中公平有效的带宽共享
自从首次采用用户提供的网络以来,已作出相当大的努力来设计奖励机制,作为实现这些机制所需的支持技术之一。特别是博弈论的概念可以被认为是当代文献中提出的激励机制的核心组成部分。在这项工作中,从潜在博弈论的角度提出了一种协作的互联网共享机制,同时保持了简单性,在现实世界场景中的适用性。该方案支持多节点部署,有利于玩家之间的公平带宽共享,并提供全球可用带宽的有效利用。本文提出的方案在纯策略下收敛于纳什均衡。为了评估其性能,将其与另一种方案进行比较,该方案应该承认玩家的可用带宽作为其潜在功能。第二种方案已经通过严格的模拟进行了研究,并表明在纯策略中收敛于纳什均衡,尽管它仍然缺乏分析论证来证明它是一种潜在的博弈。结果表明,该方案在支持多节点部署的同时,公平地分配了玩家之间的可用带宽,增加了共享的全局可用带宽。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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