Maybe We Don’t Need a New Gamification Framework After All

Kristina Kölln
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引用次数: 2

Abstract

Gamification is widely known and implemented for various purposes. But it is also criticized for recurring lack of quality. Many researchers developed gamification frameworks and tools to ensure a purposeful gamification, but these theoretical frameworks are used by less than half of gamification research. There are numerous gamification frameworks and it is difficult to find a specific one. Our research aims to tackle this problem by providing a fast and easy process, that allows finding a gamification framework for a specific use case. We want to achieve this, by identifying selection and quality criteria and developing a method to match these criteria to a gamification framework. Succeeding this we will develop a tool, that allows the user to identify the most suited gamification frameworks for any combination of the selection criteria.
也许我们根本不需要新的游戏化框架
游戏化广为人知,并被用于各种目的。但它也因反复缺乏质量而受到批评。许多研究人员开发了游戏化框架和工具来确保有目的的游戏化,但这些理论框架被不到一半的游戏化研究使用。游戏化框架有很多,很难找到一个具体的框架。我们的研究旨在通过提供一个快速简单的过程来解决这个问题,这个过程允许为特定的用例找到一个游戏化框架。我们希望通过确定选择和质量标准,并开发一种将这些标准与游戏化框架相匹配的方法来实现这一目标。在此之后,我们将开发一个工具,允许用户为任何选择标准组合确定最适合的游戏化框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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