An Investigation about Process Matchmaking Performances of Unstructured and Decentralized Digital Environments

B. Çakir, H. Kilic
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引用次数: 2

Abstract

Efficient matchmaking is an important problem in unstructured and decentralized digital environments. We report the results of simulations of these environments and provide measurements of match performance focusing on unstructured and decentralized environments. In the study, different environment models including P2P (Hypergrid, Gnutella with/without ultrapeer); small-world (Watts-Strogatz); heavy-tailed and random versions of Autonomous System Waxman model showing power-law distribution property; random and 2D-Grid are considered. The flooding mechanism enabling process encounters for match purposes is uninformed breadth-first-search. Simulations show that the matchmaking performance of random environment outperforms the others for almost all different problems and time-to-live settings. On the other hand, the total cost of small world environment model is the highest for almost all setups.
非结构化和分散数字环境下进程匹配性能研究
在非结构化和分散的数字环境中,有效的配对是一个重要问题。我们报告了这些环境的模拟结果,并提供了针对非结构化和分散环境的匹配性能测量。在研究中,不同的环境模型包括P2P (Hypergrid, Gnutella with/without ultrapeer);小世界(Watts-Strogatz);具有幂律分布特性的自治系统Waxman模型的重尾和随机版本;随机网格和二维网格。实现匹配目的的过程相遇的泛洪机制是不知情的宽度优先搜索。仿真结果表明,在几乎所有不同的问题和生存时间设置中,随机环境的配对性能都优于其他环境。另一方面,小世界环境模型的总成本在几乎所有设置中都是最高的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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