{"title":"Noise-insensitive approaches to two-dimensional system identification and texture image synthesis","authors":"Chong-Yung Chi, Chii-Horng Chen","doi":"10.1109/SIPS.1999.822347","DOIUrl":null,"url":null,"abstract":"Shalvi and Weillstein's (1993) 1D computationally efficient super-exponential (SE) algorithm for blind deconvolution is extended to a 2D SE algorithm. Then a noise-insensitive 2D blind system identification (BSI) algorithm using the computationally efficient 2D SE algorithm is proposed for the estimation of 2D linear shift-invariant (LSI) systems. Moreover, a texture synthesis method (TSM) using the proposed BSI algorithm is proposed for texture image synthesis. Finally, some simulation and experimental results are provided to support the efficacy of the proposed BSI algorithm and that of the proposed TSM, respectively.","PeriodicalId":275030,"journal":{"name":"1999 IEEE Workshop on Signal Processing Systems. SiPS 99. Design and Implementation (Cat. No.99TH8461)","volume":"468 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1999 IEEE Workshop on Signal Processing Systems. SiPS 99. Design and Implementation (Cat. No.99TH8461)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIPS.1999.822347","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Shalvi and Weillstein's (1993) 1D computationally efficient super-exponential (SE) algorithm for blind deconvolution is extended to a 2D SE algorithm. Then a noise-insensitive 2D blind system identification (BSI) algorithm using the computationally efficient 2D SE algorithm is proposed for the estimation of 2D linear shift-invariant (LSI) systems. Moreover, a texture synthesis method (TSM) using the proposed BSI algorithm is proposed for texture image synthesis. Finally, some simulation and experimental results are provided to support the efficacy of the proposed BSI algorithm and that of the proposed TSM, respectively.