Simple Algorithm for Simple Timed Games

Yasmina Abdeddaïm, E. Asarin, M. Sighireanu
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引用次数: 5

Abstract

We propose a subclass of timed game automata(TGA), called Task TGA, representing networks of communicating tasks where the system can choose when to start the task and the environment can choose the duration of the task. We search to solve finite-horizon reachability games on Task TGA by building strategies in the form of Simple Temporal Networks with Uncertainty (STNU). Such strategies have the advantage of being very succinct due to the partial order reduction of independent tasks.We show that the existence of such strategies is an NP-complete problem. A practical consequence of this result is a fully forward algorithm for building STNU strategies.Potential applications of this work are planning and scheduling under temporal uncertainty.
简单计时游戏的简单算法
我们提出了一个时间游戏自动机(TGA)的子类,称为任务TGA,它代表通信任务网络,其中系统可以选择何时启动任务,环境可以选择任务的持续时间。通过构建具有不确定性的简单时间网络(STNU)的策略,我们寻求解决任务TGA上的有限视界可达性博弈。由于独立任务的偏序减少,这种策略具有非常简洁的优点。我们证明了这些策略的存在性是一个np完全问题。该结果的一个实际结果是构建STNU策略的完全前向算法。这项工作的潜在应用是在时间不确定性下的计划和调度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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