Wavelet radiance transport for interactive indirect lighting

Janne Kontkanen, Emmanuel Turquin, Nicolas Holzschuch, F. Sillion
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引用次数: 46

Abstract

Global illumination is a complex all-frequency phenomenon including subtle effects caused by indirect lighting. Computing global illumination interactively for dynamic lighting conditions has many potential applications, notably in architecture, motion pictures and computer games. It remains a challenging issue, despite the considerable amount of research work devoted to finding efficient methods. This paper presents a novel method for fast computation of indirect lighting; combined with a separate calculation of direct lighting, we provide interactive global illumination for scenes with diffuse and glossy materials, and arbitrarily distributed point light sources. To achieve this goal, we introduce three new tools: a 4D wavelet basis for concise radiance expression, an efficient hierarchical pre-computation of the Global Transport Operator representing the entire propagation of radiance in the scene in a single operation, and a run-time projection of direct lighting on to our wavelet basis. The resulting technique allows unprecedented freedom in the interactive manipulation of lighting for static scenes.
交互间接照明的小波辐射传输
全局照明是一种复杂的全频率现象,包括间接照明引起的微妙影响。交互式计算动态照明条件下的全局照明有许多潜在的应用,特别是在建筑、电影和电脑游戏中。尽管有大量的研究工作致力于寻找有效的方法,但这仍然是一个具有挑战性的问题。提出了一种快速计算间接光照的新方法;结合直接照明的单独计算,我们为具有漫射和光滑材料的场景以及任意分布的点光源提供交互式全局照明。为了实现这一目标,我们引入了三个新工具:用于简洁亮度表达式的4D小波基,用于在单个操作中表示场景中整个亮度传播的全局传输算子的高效分层预计算,以及直接照明在小波基上的运行时投影。由此产生的技术允许在静态场景的灯光交互操作中前所未有的自由。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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