Click beetle-like jumping device for entertainment

Akihiko Fukushima, Y. Kawaguchi
{"title":"Click beetle-like jumping device for entertainment","authors":"Akihiko Fukushima, Y. Kawaguchi","doi":"10.1145/2669047.2669059","DOIUrl":null,"url":null,"abstract":"We developed a interactive jumping device mimicking the jumping behavior of click beetle. The purpose of this study is exploring the application of biomimetics to digital entertainment. Specifically, We focused on the psychological impact caused by jumping of click beetle. It is assumed that click beetle-inspired device can create the application of biomimetics to affect the emotion of the people. In addition, the device designed small and light is so secure for people as to can be touched. Consequently, the touchable interaction can produce the dense experience for entertainment.","PeriodicalId":118940,"journal":{"name":"SIGGRAPH Asia 2014 Emerging Technologies","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2014 Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2669047.2669059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

We developed a interactive jumping device mimicking the jumping behavior of click beetle. The purpose of this study is exploring the application of biomimetics to digital entertainment. Specifically, We focused on the psychological impact caused by jumping of click beetle. It is assumed that click beetle-inspired device can create the application of biomimetics to affect the emotion of the people. In addition, the device designed small and light is so secure for people as to can be touched. Consequently, the touchable interaction can produce the dense experience for entertainment.
点击甲虫般的跳跃装置娱乐
我们开发了一种模拟点击甲虫跳跃行为的交互式跳跃装置。本研究的目的是探索仿生学在数字娱乐中的应用。具体来说,我们关注的是点击甲虫跳跃所造成的心理影响。据推测,以点击甲虫为灵感的装置可以创造仿生学应用来影响人们的情绪。此外,该设备设计小巧轻便,对人们来说非常安全,可以触摸。因此,触控互动可以产生密集的娱乐体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信