The range of developmental potential of the game as a subject program

Oleg Khairulin
{"title":"The range of developmental potential of the game as a subject program","authors":"Oleg Khairulin","doi":"10.35774/pis2021.01.082","DOIUrl":null,"url":null,"abstract":"The modern terms of existential development of man and society are characterized by a brindle and dynamics of variations for possibilities and risks, influences and situations, in what take place social co-operating of person with her vital environment. Such influences and situations contain powerful potentials of personality development, but does not promise his lightness, safety, simplicity and unambiguity. Such terms are investigation of features of psycho-cultural development in the period of postmodern which begins more to answer game modus. On this basis a social subject almost always appears before the existential necessity of conscious choice of game (playing) mechanics of the life – to stick to simple, pleasant, however insidious facilities which often conduct in a trap, in particular to pathological playing dependence, gambling, or to elect the heavy, but interesting, difficult, but useful invariant of game as a functional attribute of lines of personality and public development. The ontological brindle of influences of environment, ponderability of cultural risks which are contained by postmodern, pulls out before scientific psychology the task of sound research of adaptive-developing potential of game as a psycho-social program of human vital functions in the conditions of his existential development. This task it is expedient to execute on methodological basis of integration phenomenological, formally-ontological (ontological modeling) and systemgenesis approaches. The corresponding model of manifestation of adaptive-developing potential of game it is expedient to construct as an ontogenetic signature. This signature has universal character and gives possibility to analyse any social events, situations and to design (to forecast) their forming and development in a prospect. The table of contents of ontogenetic signature of game is based on conformities to law of systemgenesis of psychical human activity, taxonomical system of types of leading activity, general conformities to law of development of higher psychical human functions and conformities to law of cyclic-canonical act. Architectonics the signature over brought in research, formulations and structure of her components, answer methodological terms phenomenological, formally-ontological and системогенетичного approaches. It allows to position a signature the canonical method of the pragmatic use of game as a subject program of vital functions of man. It is suggested to choose a logical-semantic triplet – elementary ontological abstract system бA subject (S) is Object (О) is Relation/Action (R)с the universal cellular structure of any forms of game action. A triplet is an universal psychological mechanism due to which the display of any game structure gets organized on any stage or phase of motion of such display. A key mechanism, matrix modus of subjects existence, is a game (playing), social role. It is systemgenesis appears and takes place as activity of Subject (S) in relation to Object (О) with Relation/by Action (R). The action (R) of subject will be realized through: а) thought activity in form deductions, b) verbal and c) kinematics praxis. In realization of social role it is expedient to distinguish: а) maximin motivation and b) minimax motivation. Within the limits of scientific psychology game-theoretical principle of minimax-maximin and usefulness principle as a general system-forming factor of situation is acquired fundamental multidisciplinary value. Qualificatory character for stability of mechanisms of development of subject potential is acquired by age of early youth (from 15 to 17-18 years). Such age contains terminal importance of ability of subject for co-operative mutually beneficial activity from application by him game (playing) program. This stage determines the prevailing orientation of further vital functions – adaptive or developing. The vital situations of subject it is expedient to profile on criteria: «usual – unique», «difficult – dynamic – uncertainty»; on the degree of vagueness «unstable – risky – full uncertainty». The game program of actions of subject in the situation of certain type can carry or stereotype, or unique character. The stereotype game (playing) program answers signs adaptive, finitary, iterative, with obvious rules is in basis of adaptation. The unique game (playing) program has subject-developing character because the terms of her realization compel a subject not only to adapt oneself but also initiative to influence on a situation, create or modify her under own aims and necessities. Coming from the rich in content features of two fundamental classes of playing forms are games as forms of adaptation and game as active programs of vital human functions, objective differentiation of game situations on the basis of their finitary and iterativeness, level of evidence of terms of situation for a subject, the class of games which take place as finitary and iterative forms of subject adaptation is offered, to determine igroid or game similar form. The game forms of unique genesis it is suggested to determine an existential game. Igroid is the optimal mean of generalization, transferrableness and translation of cultural experience. It is a class of game and playing simulation, which is characterized by the fixed functional, rules, scenarios, strategies, limitations, by axioms set to beginning of game. Prevailing of igroid forms of behavior can conduce to development of playing dependence. An existential game is the phenomenon, rules and scenario of which for a subject appear in the process of his motion. Ontological, systemgenesis descriptions (by attributes) of existential game are signs of the canonically accomplished act. Igroid is a separable or simplified existential game. Igroid is orientated on gaining experience of social co-operation, adaptation of subject. An existential game is orientated on development of creative attitude toward reality. Due to probabilistic character of the real life adaptive-developing potential of game gets the aspect-tensor of ontogenetic existential complication as an attributive condition of phylogenesis and ontogenetic evolutional development of man. Ontogenetic the signature of game answers essence and functionals of such development. Topological ontosignature of games are embraced by six levels: a 1) level of the phenomena of game; 2) level of game specieses, in a civilized manner withstand mechanic and scenarios; 3) level of genuses of game (branch on the criterion of public, social specific of game); 4) level of families of game (appears on the game-theoretical criteria of classification and on the unicity of tool of game); 5) level of types of game (differentiation on the criterion of connection of game with a kind leading activity); 6) the greatest level of domens (appears two separate classes of game – igroid and existential game and differentiated on the basis of type of strategic complication of terms. For today there is possibility empiric to investigate the phenomena of game only. The conceptual levels of ontosignature are intended for the sound and comprehensive theoretical design of corresponding games manifestation.","PeriodicalId":380512,"journal":{"name":"Psihologìâ ì suspìlʹstvo","volume":"36 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psihologìâ ì suspìlʹstvo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35774/pis2021.01.082","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The modern terms of existential development of man and society are characterized by a brindle and dynamics of variations for possibilities and risks, influences and situations, in what take place social co-operating of person with her vital environment. Such influences and situations contain powerful potentials of personality development, but does not promise his lightness, safety, simplicity and unambiguity. Such terms are investigation of features of psycho-cultural development in the period of postmodern which begins more to answer game modus. On this basis a social subject almost always appears before the existential necessity of conscious choice of game (playing) mechanics of the life – to stick to simple, pleasant, however insidious facilities which often conduct in a trap, in particular to pathological playing dependence, gambling, or to elect the heavy, but interesting, difficult, but useful invariant of game as a functional attribute of lines of personality and public development. The ontological brindle of influences of environment, ponderability of cultural risks which are contained by postmodern, pulls out before scientific psychology the task of sound research of adaptive-developing potential of game as a psycho-social program of human vital functions in the conditions of his existential development. This task it is expedient to execute on methodological basis of integration phenomenological, formally-ontological (ontological modeling) and systemgenesis approaches. The corresponding model of manifestation of adaptive-developing potential of game it is expedient to construct as an ontogenetic signature. This signature has universal character and gives possibility to analyse any social events, situations and to design (to forecast) their forming and development in a prospect. The table of contents of ontogenetic signature of game is based on conformities to law of systemgenesis of psychical human activity, taxonomical system of types of leading activity, general conformities to law of development of higher psychical human functions and conformities to law of cyclic-canonical act. Architectonics the signature over brought in research, formulations and structure of her components, answer methodological terms phenomenological, formally-ontological and системогенетичного approaches. It allows to position a signature the canonical method of the pragmatic use of game as a subject program of vital functions of man. It is suggested to choose a logical-semantic triplet – elementary ontological abstract system бA subject (S) is Object (О) is Relation/Action (R)с the universal cellular structure of any forms of game action. A triplet is an universal psychological mechanism due to which the display of any game structure gets organized on any stage or phase of motion of such display. A key mechanism, matrix modus of subjects existence, is a game (playing), social role. It is systemgenesis appears and takes place as activity of Subject (S) in relation to Object (О) with Relation/by Action (R). The action (R) of subject will be realized through: а) thought activity in form deductions, b) verbal and c) kinematics praxis. In realization of social role it is expedient to distinguish: а) maximin motivation and b) minimax motivation. Within the limits of scientific psychology game-theoretical principle of minimax-maximin and usefulness principle as a general system-forming factor of situation is acquired fundamental multidisciplinary value. Qualificatory character for stability of mechanisms of development of subject potential is acquired by age of early youth (from 15 to 17-18 years). Such age contains terminal importance of ability of subject for co-operative mutually beneficial activity from application by him game (playing) program. This stage determines the prevailing orientation of further vital functions – adaptive or developing. The vital situations of subject it is expedient to profile on criteria: «usual – unique», «difficult – dynamic – uncertainty»; on the degree of vagueness «unstable – risky – full uncertainty». The game program of actions of subject in the situation of certain type can carry or stereotype, or unique character. The stereotype game (playing) program answers signs adaptive, finitary, iterative, with obvious rules is in basis of adaptation. The unique game (playing) program has subject-developing character because the terms of her realization compel a subject not only to adapt oneself but also initiative to influence on a situation, create or modify her under own aims and necessities. Coming from the rich in content features of two fundamental classes of playing forms are games as forms of adaptation and game as active programs of vital human functions, objective differentiation of game situations on the basis of their finitary and iterativeness, level of evidence of terms of situation for a subject, the class of games which take place as finitary and iterative forms of subject adaptation is offered, to determine igroid or game similar form. The game forms of unique genesis it is suggested to determine an existential game. Igroid is the optimal mean of generalization, transferrableness and translation of cultural experience. It is a class of game and playing simulation, which is characterized by the fixed functional, rules, scenarios, strategies, limitations, by axioms set to beginning of game. Prevailing of igroid forms of behavior can conduce to development of playing dependence. An existential game is the phenomenon, rules and scenario of which for a subject appear in the process of his motion. Ontological, systemgenesis descriptions (by attributes) of existential game are signs of the canonically accomplished act. Igroid is a separable or simplified existential game. Igroid is orientated on gaining experience of social co-operation, adaptation of subject. An existential game is orientated on development of creative attitude toward reality. Due to probabilistic character of the real life adaptive-developing potential of game gets the aspect-tensor of ontogenetic existential complication as an attributive condition of phylogenesis and ontogenetic evolutional development of man. Ontogenetic the signature of game answers essence and functionals of such development. Topological ontosignature of games are embraced by six levels: a 1) level of the phenomena of game; 2) level of game specieses, in a civilized manner withstand mechanic and scenarios; 3) level of genuses of game (branch on the criterion of public, social specific of game); 4) level of families of game (appears on the game-theoretical criteria of classification and on the unicity of tool of game); 5) level of types of game (differentiation on the criterion of connection of game with a kind leading activity); 6) the greatest level of domens (appears two separate classes of game – igroid and existential game and differentiated on the basis of type of strategic complication of terms. For today there is possibility empiric to investigate the phenomena of game only. The conceptual levels of ontosignature are intended for the sound and comprehensive theoretical design of corresponding games manifestation.
将具有发展潜力的范围游戏作为一门学科课程
人类和社会的生存发展的现代术语的特点是,在人与其生存环境的社会合作中发生的可能性和风险、影响和情况的变化是斑纹和动态的。这些影响和情境包含了人格发展的强大潜力,但并没有保证他的轻松、安全、简单和明确。这些术语是对后现代时期心理文化发展特征的考察,更多地是从回答游戏模式开始的。在此基础上,一个社会主体几乎总是出现在有意识地选择生活的游戏(玩)机制的存在必要性之前——坚持简单,愉快,然而阴险的设施,这些设施经常在陷阱中进行,特别是病态的游戏依赖,赌博,或者选择游戏的沉重,但有趣,困难,但有用的不变项,作为个性和公共发展路线的功能属性。环境影响的本体论上的纠缠,后现代所包含的文化风险的可测性,把博弈作为人类生存发展条件下重要功能的心理-社会程序的适应性发展潜力的健全研究摆在科学心理学面前。在整合现象学、形式本体论(本体论建模)和系统发生方法的方法论基础上执行这一任务是有利的。博弈自适应发展潜力的相应表现模型可以作为个体发生特征来构建。这一特征具有普遍性,使我们有可能分析任何社会事件和情况,并在前景中设计(预测)它们的形成和发展。游戏本体特征的目录遵循人类心理活动的系统发生规律、主导活动类型的分类系统、人类高级心理功能发展规律的一般遵循和循环-规范行为规律的一般遵循。建筑学的签名带来了她的组件的研究,公式和结构,回答了方法论术语现象学,形式本体论和системогенетичного方法。它允许将游戏语用的规范方法定位为人类重要功能的主体程序。建议选择一个逻辑-语义三元组——基本本体论抽象系统бA主体(S)是客体(О)是关系/行动(R),任何形式的游戏行动的普遍细胞结构。三重效应是一种普遍的心理机制,任何游戏结构的展示都是在这种展示的任何阶段或运动阶段组织起来的。主体存在的一个关键机制、矩阵模式,是一种游戏(玩)、社会角色。它的系统发生是作为主体(S)与客体(О)的关系/通过行动(R)的活动而出现和发生的。主体的行动(R)将通过:(1)形式演绎中的思维活动,(b)言语实践和(c)运动学实践来实现。在社会角色的实现中,有必要区分:a)最大动机和b)最小最大动机。在科学心理学的范围内,博弈论的极小极大原则和有用性原则作为情景的一般系统形成因素,获得了基本的多学科价值。主体潜能发展机制稳定性的合格特征是在青年早期(15岁至17-18岁)获得的。这个年龄段从他的游戏(游戏)程序应用到合作互利活动中具有主体能力的终极重要性。这一阶段决定了进一步重要功能的主导方向——适应性或发展性。主题的关键情况可以根据以下标准进行分析:“通常-独特”,“困难-动态-不确定性”;关于模糊程度“不稳定-风险-完全不确定”。主体在一定类型情境下的行动的游戏程序可以带有模式化或独特性。定式游戏(游戏)程序回答具有适应性、有限性、迭代性,具有明显的规律性,是在适应的基础上形成的。独特的游戏(游戏)程序具有主体发展性,因为它的实现条件迫使主体不仅要适应自己,而且要主动影响情境,在自己的目标和需要下创造或修改自己。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信