{"title":"To introduce computer science in one day: The Throw platform","authors":"Joseph Paul Cohen, Wei Ding, D. Boisvert","doi":"10.1109/ISECON.2013.6525195","DOIUrl":null,"url":null,"abstract":"This paper presents an open source platform Throw [1] that is intended to be used for a one day event to increase interest in computer science as well as equip students with tools for self exploration. It is based on three years of hosting a one day event aimed at introducing computer science to 5-8th grade students. One major challenge in computer science education is fostering a commitment to learn, that is powerful and engaging enough for a student to be able to utilize learned skills to turn their ideas into reality and drive them to pursue computing. We present a theory for what is necessary for an effective introduction to computer science as well as present survey results from the first trial of the Throw platform which encompasses this theory.","PeriodicalId":162124,"journal":{"name":"2013 IEEE Integrated STEM Education Conference (ISEC)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Integrated STEM Education Conference (ISEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISECON.2013.6525195","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents an open source platform Throw [1] that is intended to be used for a one day event to increase interest in computer science as well as equip students with tools for self exploration. It is based on three years of hosting a one day event aimed at introducing computer science to 5-8th grade students. One major challenge in computer science education is fostering a commitment to learn, that is powerful and engaging enough for a student to be able to utilize learned skills to turn their ideas into reality and drive them to pursue computing. We present a theory for what is necessary for an effective introduction to computer science as well as present survey results from the first trial of the Throw platform which encompasses this theory.