Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects

Rajiv Khadka, Amy Banic
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引用次数: 1

Abstract

Prior work has shown that visual cues are more dominant than tactile cues for static objects. When texture and material properties are added, the reverse is true. However, it is not well understood which cues play a role in perceiving these textures when objects are moving. In this paper, we present an evaluation investigating speed and angular direction mismatch between visual and tactile information while objects are moving. Our results show that when objects are stationary or moving slowly, the sense of touch dominates visual cues; but as the speed increases, visual cues dominate tactile cues. When tactile and visual cues were not matching for moving virtual objects, visual cues were more dominant when the virtual objects moved at angles less than 30 degrees different than the tactile feedback in either direction. Therefore, potentially a 1D directional haptic device with physical texture substitutions may be able to convey sufficient realism when touching virtual objects that are moving faster than 4-8cm/s and with a difference in angular direction of 30 degrees or less. In this paper, we also present the limitations of this work and outline a research agenda for future investigation of visual and tactile cue dominance for perceiving textures of virtual objects moving in a virtual environment.
立场文件:感知触觉线索优势的因素,当与移动的虚拟物体互动
先前的研究表明,对于静态物体,视觉线索比触觉线索更占优势。当添加纹理和材料属性时,情况正好相反。然而,当物体移动时,哪些线索在感知这些纹理中起作用,目前还不清楚。在本文中,我们提出了一种评估方法,用于研究物体运动时视觉和触觉信息之间的速度和角方向不匹配。我们的研究结果表明,当物体静止或缓慢移动时,触觉主导视觉线索;但随着速度的增加,视觉线索主导了触觉线索。当触觉和视觉提示在移动虚拟物体时不匹配时,当虚拟物体以小于30度的角度移动时,视觉提示比触觉反馈在任何方向上都更占优势。因此,当触摸移动速度超过4-8cm/s且角方向差异小于30度的虚拟物体时,具有物理纹理替换的1D定向触觉设备可能能够传达足够的真实感。在本文中,我们还提出了这项工作的局限性,并概述了未来研究视觉和触觉线索优势的研究议程,以感知虚拟环境中移动的虚拟物体的纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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