Omnemotion: the propagation of emotions

J. Bordas
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引用次数: 4

Abstract

This paper presents an interactive installation exploring social emotional contagion. Based on the major psychological studies and computational models related to emotions used in the field of affective computing, algorithms are used to simulate the propagation of emotions through artificial characters in an artificial environment. The user interacts with the application on a tablet on which it is possible to trigger events in a 3D artificial world. Those events make the characters evolving in this world experience emotions and share them through the process of emotional contagion. The propagation of emotions through the characters is instantly graphically projected on a wall in front of the user.
Omnemotion:情绪的传播
本文展示了一个探讨社会情绪传染的互动装置。基于情感计算领域中与情感相关的主要心理学研究和计算模型,使用算法来模拟在人工环境中通过人工角色传播情感。用户在平板电脑上与应用程序交互,在平板电脑上可以触发3D人工世界中的事件。这些事件使人物在这个世界上的发展经历情感,并通过情感传染的过程来分享情感。通过角色的情感传播会立即以图形形式投射在用户面前的墙上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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