Guidelines for designing and developing contents for mobile learning

A. Grasso, T. Roselli
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引用次数: 43

Abstract

The learning benefits deriving from the use of mobile technologies in in-field research and professional training have been demonstrated by a number of initiatives worldwide. Because learning can occur in highly variable places and conditions, the choice of mobile device and an accurate analysis of the target users are essential during the design phase of mobile learning applications, to identify the user scenarios and various possible experiences deriving from use of the system. The present work reconstructs previous experiences in the field of designing contents for mobile learning, with the aim of gleaning clear guidelines for designing and implementing highly efficacious, usable contents and courses for mobile devices. These guidelines were applied to create a course on the work of Caravaggio, to be studied using a handheld device.
设计和开发移动学习内容的指南
在实地研究和专业培训中使用移动技术所带来的学习效益已被世界各地的一些举措所证明。由于学习可能发生在高度可变的地点和条件下,因此在移动学习应用程序的设计阶段,移动设备的选择和对目标用户的准确分析至关重要,以确定用户场景和使用系统可能产生的各种体验。本研究重建了以往在移动学习内容设计领域的经验,旨在为设计和实施高效、可用的移动设备内容和课程收集明确的指导方针。这些指导方针被应用于卡拉瓦乔的作品课程,使用手持设备进行学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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