Mach-RT: a many chip architecture for ray tracing

Elena Vasiou, K. Shkurko, E. Brunvand, Cem Yuksel
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引用次数: 2

Abstract

We propose an unconventional solution to high-performance ray tracing that combines a ray ordering scheme that minimizes access to the scene data with a large on-chip buffer acting as near-compute storage that is spread over multiple chips. We demonstrate the effectiveness of our approach by introducing Mach-RT (Many chip - Ray Tracing), a new hardware architecture for accelerating ray tracing. Extending the concept of dual streaming, we optimize the main memory accesses to a level that allows the same memory system to service multiple processor chips at the same time. While a multiple chip solution might seem to imply increased energy consumption as well, because of the reduced memory traffic we are able to demonstrate, performance increases while maintaining reasonable energy usage compared to academic and commercial architectures.
Mach-RT:用于光线追踪的多芯片架构
我们提出了一种非常规的高性能光线跟踪解决方案,该解决方案结合了一种光线排序方案,该方案可以最大限度地减少对场景数据的访问,并将大型片上缓冲区用作分布在多个芯片上的近计算存储。我们通过引入Mach-RT(多芯片光线追踪)来证明我们方法的有效性,Mach-RT是一种加速光线追踪的新硬件架构。我们扩展了双流的概念,优化了主存储器访问,使同一个存储器系统能够同时服务多个处理器芯片。虽然多芯片解决方案似乎也意味着能源消耗的增加,但由于我们能够证明内存流量的减少,与学术和商业架构相比,性能得到了提高,同时保持了合理的能源使用。
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