Interaction Between Nearby Strangers: Serendipity and Playfulness

Susanna Paasovaara, A. Lucero, Martin Porcheron, Janne Paavilainen, Dzmitry Aliakseyeu, Thomas Olsson
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引用次数: 2

Abstract

"Nearby strangers" provides an interestingly paradoxical space for interaction design. There are various social norms, cultural practices, and privacy concerns hindering interaction with nearby strangers, but by ignoring them, people constantly miss social opportunities. Technology enabling ad-hoc interactions between co-located people has been explored for years in research but real-life applications are still rare. The potential focus areas include increasing awareness of social possibilities; light-weight playful interactions, play and gaming; serendipitous and ad hoc social interaction; anonymous exchange of content; matching interests for various purposes; icebreakers and provocation to interact, and ambient representation of the nearby strangers. This workshop convenes researchers and practitioners to gather and advance the state of research on interactions between nearby strangers. We aim to explore this design space and collaboratively identify new research and design opportunities that novel communication technology creates.
附近陌生人之间的互动:意外发现和乐趣
“附近的陌生人”为交互设计提供了一个有趣的矛盾空间。有各种各样的社会规范、文化习俗和隐私问题阻碍着人们与附近陌生人的互动,但如果忽视它们,人们就会不断错过社交机会。在研究中,人们已经探索了能够在同一地点的人之间进行特别交互的技术多年,但现实生活中的应用仍然很少。潜在的重点领域包括提高对社会可能性的认识;轻量级的有趣互动、游戏和游戏;偶然的和特别的社会互动;匿名交换内容;为不同目的配对兴趣;打破僵局和挑衅的互动,以及周围陌生人的表现。本次研讨会召集了研究人员和实践者,聚集并推进了附近陌生人之间互动的研究状态。我们的目标是探索这一设计空间,并共同确定新通信技术创造的新研究和设计机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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