Mapping, Triggering, Scoring, and Procedural Paradigms of Machine Listening Application in Live-Electronics Compositions

Vinicius César De Oliveira, J. Padovani
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引用次数: 0

Abstract

Since the advent of real-time computer music environments, composers have increasingly incorporated DSP analysis, synthesis, and processing algorithms in their creative practices. Those processes became part of interactive systems that use real-time computational tools in musical compositions that explore diverse techniques to generate, spatialize, and process instrumental/vocal sounds. Parallel to the development of these tools and the expansion of DSP methods, new techniques focused on sound/musical information extraction became part of the tools available for music composition. In this context, this article discusses the creative use of Machine Listening and Musical Information Retrieval techniques applied in the composition of live-electronics works. By pointing out some practical applications and creative approaches, we aim to circumscribe, in a general way, the strategies for employing Machine Listening and Music Information Retrieval techniques observed in a set of live-electronics pieces, categorizing four compositional approaches: namely, mapping, triggering, scoring, and procedural paradigms of application of machine listening techniques in the context of live-electronics music compositions.
绘图,触发,评分,和程序范例的机器听力应用在现场电子作品
自实时计算机音乐环境出现以来,作曲家越来越多地将DSP分析、合成和处理算法纳入他们的创作实践中。这些过程成为交互式系统的一部分,该系统在音乐作品中使用实时计算工具,探索各种技术来生成,空间化和处理器乐/人声。与这些工具的发展和DSP方法的扩展并行,专注于声音/音乐信息提取的新技术成为音乐创作可用工具的一部分。在此背景下,本文讨论了在现场电子作品的创作中创造性地使用机器听音和音乐信息检索技术。通过指出一些实际应用和创造性的方法,我们旨在以一种一般的方式界定在一组现场电子音乐作品中观察到的使用机器听音和音乐信息检索技术的策略,并对四种作曲方法进行分类:即在现场电子音乐作品中应用机器听音技术的映射、触发、评分和程序范式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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