Asyncflow: A visual programming tool for game artificial intelligence

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Zhipeng Hu , Changjie Fan , Qiwei Zheng , Wei Wu , Bai Liu
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引用次数: 1

Abstract

Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay. However, testing multiple game engines is a time-consuming operation, which degrades development efficiency. To provide an asynchronous platform for game designers, this paper introduces Asyncflow, an open-source visual programming solution. It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture. Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers.

Asyncflow:游戏人工智能的可视化编程工具
可视化编程工具广泛应用于游戏行业,以帮助游戏设计师开发游戏人工智能(游戏AI)和游戏玩法。然而,测试多个游戏引擎是一项耗时的操作,这会降低开发效率。为了给游戏设计师提供一个异步平台,本文介绍了一个开源的可视化编程解决方案Asyncflow。它由用于游戏逻辑解释的流程图生成器和基于事件驱动架构的集成异步机制的运行时框架组成。Asyncflow支持多种编程语言,可以很容易地嵌入到各种游戏引擎中,以运行游戏设计师创建的流程图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
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