Exploring the use of virtual reality in co-reviewing designs

I. Garcia, J. Verlinden
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Abstract

Virtual reality (VR) is an upcoming technology that is increasingly used in design environments. In a design process, designers often work together through co-creation. The next step, one that is often overlooked, is co-reviewing in VR. Virtual reality has potential as a valuable decisive step in the creation process, replacing a traditional tool. One tool in the traditional design reviewing processes is the trade-off analysis. In VR, concepts can be reviewed in different sizes and through various perspectives, the products are perceived as more tangible and true-to-scale. To obtain a better view on the use of VR in co-reviewing, a comparison of a traditional method with an immersive method is made in this paper. The participants are eight industrial design master students which did the experiment in pairs of two. The results show that VR offers advantages for reviewing ergonomics of a design, in which traditional 2D screen-based software is more limited in comparison.
探索虚拟现实在共同评审设计中的应用
虚拟现实(VR)是一项即将到来的技术,越来越多地应用于设计环境。在设计过程中,设计师们经常通过共同创造来合作。下一个经常被忽视的步骤是VR中的共同审查。虚拟现实有可能取代传统工具,成为创作过程中有价值的决定性步骤。传统设计审查过程中的一个工具是权衡分析。在虚拟现实中,概念可以以不同的尺寸和不同的角度进行审查,产品被认为是更加有形和真实的。为了更好地了解VR在共同评议中的应用,本文将传统方法与沉浸式方法进行了比较。参与者是8名工业设计专业的硕士生,他们两人一组做了这个实验。结果表明,相比传统的基于屏幕的2D软件,虚拟现实技术在评估设计的人体工程学方面具有优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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