Instant Architecture in Minecraft using Box-Split Grammars

Markus Eger
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引用次数: 3

Abstract

In this paper, we present a formalism we call Box-Split Grammars for the procedural modeling of structures in Minecraft and similar environments. Our grammars are based on previous work on split grammars and box grammars, where rules define how a given box, labeled with a non-terminal symbol, can be split into smaller pieces, and how subsequent rules are to be applied. We represent grammar rules as ordinary, well-structured python functions, allowing the integration into existing systems, and demonstrate their utility by recreating variations of ancient Greek temples using a few simple grammar rules.
在Minecraft中使用Box-Split语法的即时架构
在本文中,我们提出了一种称为Box-Split Grammars的形式化方法,用于在Minecraft和类似环境中对结构进行过程建模。我们的语法基于先前关于分割语法和框语法的工作,其中规则定义了如何将带有非终结符标记的给定框分割成更小的部分,以及如何应用后续规则。我们将语法规则表示为普通的、结构良好的python函数,允许集成到现有系统中,并通过使用一些简单的语法规则重新创建古希腊神庙的变体来演示它们的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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