Human Perception, Virtual Reality and the Built Environment

Angie Johnson, Emine M. Thompson, K. Coventry
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引用次数: 5

Abstract

Recent research indicates that Virtual Reality (VR) as a communication tool to convey design intent and construction methodologies in the built environment sector has been utilized to varied degrees. Currently, the effectiveness of VR has been demonstrated from conception to the final stages of projects in many fields, yet its potential within the Built Environment has still to realised, despite a variety of successful demonstrations. There is concern that the current utilisation of VR compromises its full potential, unsurprisingly, as environmental representations focus predominantly on the visual modality, regardless of the multi sensory nature of the spatial experience. In addition, there is a distinct paucity of research exploring the complex interaction of environmental design and the user, such as the role of attention or conceptual interpretation. This paper aims to identify the issues concerning the utilization of VR models to aid communication for the Built Environment with specific reference to human perception issues.
人类感知、虚拟现实与建筑环境
最近的研究表明,虚拟现实(VR)作为一种传达设计意图和施工方法的沟通工具,在建筑环境领域得到了不同程度的利用。目前,VR的有效性已经在许多领域从概念到项目的最后阶段得到了证明,尽管有各种成功的演示,但它在建筑环境中的潜力仍有待实现。人们担心当前VR的使用会损害其全部潜力,这并不奇怪,因为环境表现主要集中在视觉形态上,而不考虑空间体验的多感官本质。此外,探索环境设计与用户之间复杂的相互作用的研究明显缺乏,例如注意力或概念解释的作用。本文旨在确定有关利用VR模型来帮助建筑环境交流的问题,具体涉及人类感知问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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